Simple Lua
A Simple C++ Lua Wrapper
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SL::Table Member List

This is the complete list of members for SL::Table, including all inherited members.

each(std::function< void(uint32_t, T &)> lambda) (defined in SL::Table)SL::Table
each(std::function< void(uint32_t, const T &)> lambda) const (defined in SL::Table)SL::Table
fromStack(State L) (defined in SL::Table)SL::Table
fromTable(const Table &table)SL::Table
get(const std::string &name)SL::Table
get() const (defined in SL::Table)SL::Table
get(const std::string &name) constSL::Table
get(const std::string &name) const (defined in SL::Table)SL::Table
getMap() constSL::Table
getRaw(const std::string &name) const (defined in SL::Table)SL::Table
hasValue(const std::string &name) const (defined in SL::Table)SL::Table
Map typedef (defined in SL::Table)SL::Table
set(const std::string &name, const T &value)SL::Table
set(const std::string &name, void *value) (defined in SL::Table)SL::Table
superimpose(const Table &table)SL::Table
superimpose(const Map &map)SL::Table
Table()=default (defined in SL::Table)SL::Table
Table(const Map &map) (defined in SL::Table)SL::Table
Table(State L)SL::Table
toStack(State L) constSL::Table
toString(uint32_t indent=0) const (defined in SL::Table)SL::Table
try_get(const std::string &name, std::function< void(T &)> lambda, std::optional< std::function< void()> > if_not=std::nullopt) (defined in SL::Table)SL::Table
try_get(const std::string &name, std::function< void(const T &)> lambda, std::optional< std::function< void()> > if_not=std::nullopt) const (defined in SL::Table)SL::Table
~Table()=default (defined in SL::Table)SL::Table